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Debut video capture software constant frame rate
Debut video capture software constant frame rate









debut video capture software constant frame rate

I first heard about this story from noted From Software 'code archeologist' Lance McDonald, creator of the Bloodborne 60fps patch we've seen running flawlessly via back-compat on PlayStation 5. All of which made me wonder, why hasn't From Software fixed its own games if it's this simple.

debut video capture software constant frame rate

I've tested these patches - and they work, producing a far smoother, stutter-free effect.

debut video capture software constant frame rate

But here's the thing: unofficial patches for every From game exist for hacked PlayStation 4s and astonishingly, it's a simple, rudimentary code fix. One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and Xbox One stutters so noticeably? From the studio's 2014 PS4 debut - Bloodborne - through to this year's Elden Ring, From Software's 30fps frame-rate solution just doesn't look or feel right on any of its games.Īt Digital Foundry, we call this phenomenon 'inconsistent frame-pacing' - where even if you're getting 30 new frames per second, the staccato, inconsistent delivery of each new frame gives the illusion of much lower performance.











Debut video capture software constant frame rate